Sunday, September 19, 2010


The more you know about all the arts that inform CG, the more confident you’ll feel among your peers. To get
started, check out the following excellent resources.

These books provide valuable insights into the mechanics and art of design. The more you understand design
theory, the stronger your art.
Bowers, John. Introduction to Two-Dimensional Design: Understanding Form and Function. New York: John
Wiley & Sons, 1999.
Itten, Johannes. Design and Form: The Basic Course at the Bauhaus and Later. New York: John Wiley & Sons, 1975.
Ocvirk, Otto G., and others. Art Fundamentals: Theory and Practice. New York: McGraw-Hill, 1997.
Wong, Wucius. Principles of Form and Design. New York: John Wiley & Sons, 1993.

CG has an interesting history and is evolving at breakneck speeds. Acquiring a solid knowledge of this history
and evolution is as important as keeping up with current trends.
Kerlow, Isaac Victor. The Art of 3-D: Computer Animation and Imaging. New York: John Wiley & Sons, 2000.
Kundert-Gibbs, John, Dariush Derakhshani, et al. Mastering Maya 7. San Francisco: Sybex, 2006.
Kuperberg, Marcia. Guide to Computer Animation. Burlington: Focal Press, 2002.
Masson, Terrence. CG 101: A Computer Graphics Industry Reference. Indianapolis: New Riders Publishing, 1999.

Computer Graphics World (free subscription for those who qualify)
3D World

Block, Bruce. The Visual Story: Seeing the Structure of Film, TV, and New Media. Burlington: Focal Press, 2001.
Must Read

Myers, Dale K. Computer Animation: Expert Advice on Breaking into the Business. Milford: Oak Cliff Press, 1999

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